Automata & Compiler Design
Automaton:
An automaton is a relatively self-operating machine, or control mechanism designed to automatically follow a predetermined sequence of operations, or respond to predetermined instructions.
What is an Automata Theory?
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata (the plural of automaton), which means "self-acting,self-willed,self-moving". An automaton (Automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite State Machine (FSM).
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An automaton is a relatively self-operating machine, or control mechanism designed to automatically follow a predetermined sequence of operations, or respond to predetermined instructions.
What is an Automata Theory?
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata (the plural of automaton), which means "self-acting,self-willed,self-moving". An automaton (Automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite State Machine (FSM).
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Introduction to Compiler:
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In computing, a compiler is a computer program that translates computer code written in one programming language (the source language) into another language (the target language).
The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language, object code, or machine code) to create an executable program.
The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language (e.g., assembly language, object code, or machine code) to create an executable program.
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